Warconicas WARCONICAS

The miniature as it came out of the workshop. Sculpted by hand. Drag it with your mouse or finger to turn it yourself.

Steelbreaker

Capt. Clugol Feueraxt

The dwarf who walked back into the mountain

  • North Dwarf
  • Paladin
  • Melee
  • Damage and Support
  • Captain
16Health
3Armor
7Movement
d8Attack
1 attack, d8 plus 1
Melee, slashing damage

These values show the current state of development. Warconicas is still being balanced, and numbers can change before the campaign.

Combat profile

What defines Clugol

OffenseResilience MobilityVersatility Complexity
  • 6.0 Offense, his blow lands hard
  • 6.4 Resilience, he holds where others fall
  • 5.0 Mobility, surprisingly quick for a dwarf
  • 5.6 Versatility, attack, blessing and healing in one hand
  • 5.2 Complexity, rewards planning across the rounds

The combat profile is calculated from the game values and keeps developing with the game. A sixth axis for control and support is in the works.

In battle

What Clugol can do

Every fight in Warconicas has a rhythm. Abilities are not available at all times, they wake up in certain rounds. Once you know when Clugol becomes dangerous, you play him differently.

Dwarven Call to Arms

Captain ability

As long as Clugol leads the team, every dwarf at his side fights harder.

Holy Blessing

Rounds 2, 7 and 10

The whole team hits harder for a short while.

Healing Rune Blessing

Round 5

Clugol heals himself or an ally.

Double Strike

Round 9

He attacks twice in that round.

The story

The story of Clugol Feueraxt

When the orcs overran the halls of Nordkarak, Clugol was barely more than a young dwarf. He did not run. He walked back into the mountain, alone, and came out again with his people.

Origin

Clugol was born in the high halls of Nordkarak, a mountain realm of black stone, forged by generations out of blood and ore. He is the son of a warlord and a rune priestess, and so he grew up between two forces that would shape his whole life: discipline and faith. His father taught him steel, his mother the runes and what lies behind them.

The fall

The orcs came up from the lower shafts. Not as raiders who take and vanish, but as conquerors who meant to stay. They broke old rune seals, overran the defensive lines and turned proud halls into burning tombs. Many dwarves died that day. Others were dragged away, deeper and deeper into the forgotten passages, down where no light reached.

Clugol survived. And that became his burden.

„A dwarf falls only when his will breaks.“His mother’s oath

The rise through smoke

Instead of turning his back on the mountain, Clugol went back inside, alone, into the occupied tunnels, to where his enemies were most numerous and the light was furthest away. He fought his way through orcish war machines, freed prisoners from deep mine shafts and faced beasts that even seasoned warriors avoided.

In those winding shafts he learned more than fighting. He learned to lead. Along the way he met other survivors: warriors, smiths, rune bearers. Single sparks became a flame. Those companions would later be known as the Steelbreaker. Together they descended into the heart of the mountain and brought down the orc warlord who ruled there. Nordkarak was taken back. Not by armies, but by resolve.

Close up of the axe head with carved dwarven runes

The Fire Axe

Deep in the mountain, where Clugol struck his people out of their chains, he found the weapon that would carry his name. Forged by the hands of the dwarven god himself, so they say, by the hand of the Deepsmith, the aspect under which dwarves revere their god as master of fire and ore. Whether Clugol was one of his chosen is still argued among the elders. The god says nothing about it, as he says nothing about anything.

On the blade stand runes of protection and retribution. In the dwarves‘ own script, carved rather than written, they carry a single sentence.

„A shield for my people. A fire for my enemy.“Engraving on the Fire Axe

The name Fire Axe carries two fires. One is the glowing ore of the blade, which burns like molten metal when it strikes stone in battle. The other is the fire in Clugol himself that never wanted to die, not when his home fell and not in the darkness of the deepest shafts.

The captain

After the liberation the survivors named him captain. Not because of his blood, not because of his father’s name, but because of his will. Clugol wears no crown today. He carries responsibility. He does not fight for glory or for revenge, but for every dwarf still waiting in the dark to be found.

As long as his axe burns, no dwarf will fight alone.

His people

The North Dwarves

Dwarves know only one god, and they do not recognise the gods of other peoples. Their god appears to them in two aspects, which are no contradiction but two faces of the same being: Barschon the Nameless, who is said to have a weakness for art, and Durakhûn the Deepsmith, under whom he is revered as master of fire and ore.

The hammer blow and the hearts of the mountains

At the making of creation the dwarven god struck with his hammer. The splinters scattered like boulders across the whole world and became the hearts of all mountains. There the dwarves settled, and the heart became flesh. That is how the mountains grew. Nordkarak is one of those hearts.

The home stone

Every dwarven family owns a stone from its home mountain. It is altar and piece of home at once, the family’s most important possession and inheritance, especially for those living far from home among other peoples. For someone who survived the fall of his home and took it back, such a stone is more than an heirloom. It is a promise.

From the workshop

How a draft becomes a figure

Weeks of handwork lie between the first sketch and the finished miniature. These are the stages that came out of it.

Made by hand

The hand behind Clugol

Sculptor

Wolf Miniatures

Clugol is by Wolf. I found him as a freelancer. What fascinated me about his work is how alive his sculptures feel. You see it in the faces most of all.

Before he started, we talked. About the build, about the expression, about who this dwarf actually is. Then came a first rough stage, and from there one thing led to another. He has a lot of experience, and it helped me sharpen my own idea. I knew less precisely what I wanted than I thought I did.

When the figure finally stood in front of me, that was a big step for me. Before that, Warconicas was an idea. After it, I could hold it.

Have a look at his work. And if you need a figure of your own, write to him.

Wolf Miniatures on Instagram

I am an artist and a craftsman myself. That is why it matters to me that the figures are made by people. What someone builds with their hands has a different value to me than what a machine spits out. Art and craft deserve protection.

Warconicas is not a quick product to me, it is a vision. Many more champions are coming. I would like to keep working with Wolf, and I also want to give other artists the chance to add their own brushstroke.

Stay with us

The Soulthread

Once a month I write about what I am building, how the world is growing and who gets a figure next. Plus a story whose next turn the readers decide.

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